Ep 87 – Interactive Morality: Choices in Video Games

ep88

  1. Based on article: How Bioshock Mocked Video-Game Morality by David Sims at the Atlantic
  1. http://www.theatlantic.com/entertainment/archive/2016/09/bioshock-remastered/501809/
  2. “Life or death choices that seemingly add to a larger ethical experience for the user in a departure from the usually consequence-free nature of playing video games”
  3. “Nine years after its release, the most re
  4. volutionary thing about the game was how cleverly it admitted that, in some ways, it wasn’t revolutionary at all.”
  1. Different Types of Game Play Morality
    1. Open World
      1. Do what you want, wherever you want
      2. No real morality; anarchy
      3. GTA, Crackdown, The Division
    2. Linear/Scripted
      1. There’s a set path with choices on the way
      2. Superficial morality
      3. Bioshock, Telltale Games, Call of Duty (No Russian mission)

Additional reading: http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock

http://www.gamasutra.com/view/feature/6460/ethical_dilemmas_and_dominant_.php?print=1